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What can your students discover about Measurement in their real world?
Let's work together to help students find common connections across their experiences and cultures.
Choose whether Level 1 or Level 2 best meets your needs and schedule.




Guidelines for CHALLENGE 4:



Level 1
It's Easy. Go to the DaVinci's Vitruvian Man Gallery and measure yourself, entering your measurements on the form provided.
Do your measurements fit the proportions of DaVinci's Vitruvian Man?
Record your observations and thoughts on the Measure of Me VoiceThread to tell us what you think.


Review the spreadsheet of everyone's measurments.
Do our collective measurements fit the proportions of DaVinci's Vitruvian Man?
Record your observations and thoughts on the Vitruvian Man VoiceThread to tell us what you think,


Level 2
For the MEASUREMENT CHALLENGE, students will
design a game and participate in the "Measurement Games. "



  • To develop a sense of community, CHALLENGE 4 focuses on the strand of Measurement.
  • Teachers may choose to have students work individually, in a group, or as a whole class.
  • Students (partners, class) will have their own individual wiki page for posting their MEASUREMENT EVENT for others to view. Students will POST RESULTS of their participation in each event on their Measurement Game wiki page for comparison and determination of the 'winner' of each event.

  • TEACHERS: The interview and related problems can focus on the students’ exploration of many different number operations concepts. Identify the mathematical concepts you wish your students to explore and then guide them to ask questions in their interview that will help them create problems for their partner related to those concepts.


Possible Concepts to Develop
  • measurement of length, distance, weight, temperature, time, or volume
  • estimation
  • data collection
What will students do?
  1. Brainstorm as a class possible events that could be included in the "Measurement Games" identifying a variety of events which require measurement of distance, length, weight, temperature, time, or volume.
  2. Select a type of measurement unit to use and create a Measurement Event for their partner to participate in as part of "The Measurement Games."
  3. Write and post directions and pictures as needed for setting up and participating in their Measurement Event. See Measurement Games Criteria for additional guidelines.
  4. Determine how many trials will be included in your event and whether the results will be a total of the trials or an average of the trial results.
  5. Set up complete your own Measurement Event, making an estimate first. Post pictures and measurement results on your class wiki page.
  6. Set up and complete your partner's Measurement Event, making an estimate first. Post pictures and measurement results on your class wiki page.
  7. Ask other class members to participate in your events and post their results on your class wiki page.
  8. Compare results and determine the "winner" of each event.

Measurement Event Examples


DISTANCE THROW
  1. Mark off a starting line using masking tape.
  2. Throw a Nerf Ball as far as possible.
  3. Mark where the Nerf Ball first lands.
  4. Measure the distance from the starting line in centimeters.
  5. Repeat for three trials.
  6. Record the longest distance as your score.

HEAVYWEIGHT CHALLENGE
  1. Gather several copies of the same book, such as dictionaries.
  2. Weigh each book in grams.
  3. Select either the right or left hand.
  4. Another student places one book in the palm of the student's an outstretched arm. Arm should be straight with no bend at the elbow.
  5. Place a second book on top of the first book.
  6. Continue until the books fall or the arm bends.
  7. Use a scale to determine the weight of the books that were able to be held before the books fell or the arm bent.
  8. Repeat for three trials.
  9. Record the greatest weight held as your score.